![]() ![]() ・ The application may crash due to an error PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Steam®, Windows General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below Thank you for your patience and understanding. The Friend Match mode will also make its way onto the console version in the near future. Take your well-developed Dream Team to the test and battle for bragging rights amongst your friends! What's more, you can set a password for the Match Room, as well as configure the match settings and match length to your liking. Simply create a Match Room, and tell a friend the Match Room No. Requested by many of our valued users, you can now take on the pitch with your friends in the new "Friend Match" mode. ![]() Moreover, this configuration will also serve as the input trigger threshold of Dash movement for "Touch & Flick" Control Type as aforementioned. If you feel that the directional input has become too sensitive to your liking, you can always try out the other options and see which configuration suits you best. Note that in order to maintain the consistency of controls, all concerned users will see their settings changed to "Narrow" after the update. We are aware of this issue and have fixed it in this version update. Previously, users who have set their Directional Stick Type to "Off" would experience an issue where all input range configurations would erroneously reflect as "Narrow". With this version update, we have implemented adjustments to the triggering thresholds of all 3 input range configurations to further improve the controls. Setting it to "Narrow" will allow for a more sensitive detection of any directional inputs, whereas "Wide" would require a stronger flick for any directional movement changes. This option allows you to adjust the input threshold for player movement in 3 levels, namely "Narrow", "Medium" and "Wide". You can configure your "Movement Input Range" settings under "Play Settings". "Movement Input Range" Adjustments and Additional Information These include a decrease in inertia when players try to stop or change their movement directions during a Dash. We have made enhancements to the response of player movements. These adjustments include an improved ball recovery rate for pressing, positioning of teammates in defensive situations, and player behaviours for Call for Pressure. In the contrary, selecting the option would mean that a larger slide is needed.ĭefending Effectiveness Balance Adjustments Made to DefenceĪpart from the aforementioned changes to the controls, we have also made a variety of adjustments to allow for a fairer attack/defence balance. The option would allow for a Dash with a small slide. To adjust the slide input range between normal movement and Dash movement: When attacking, you can make your player perform a Dash Dribble by holding the right side of your screen. The slide input range between a normal movement and a Dash movement can also be adjusted as shown below.įurthermore, note that this command is only available when defending. You can now perform a Dash while defending by only sliding fully on the left side of the screen. To rectify this issue, we have made changes to the controls. However, as your player would be approaching the oncoming opponent with fine steps, this makes controlling less intuitive in certain scenarios such as when the needs arise for your player to rush back to his own box. Previously for Touch & Flick, the "Dash & Match-up" command was performed by holding the right side of the screen in-movement while defending. Standard Pressure Style Control Type: Touch & Flick To switch back to the original Defending Control Type: Select > then select. The original Defending Control Type is now branded, and you can switch the Defending Control Type by following these steps below. Users who prefer the original Defending Controls need not worry, however. Therefore, we have decided to dedicate a separate button for it. Until now, "Match-up" could be performed by sliding the Pressure button left or right, but we wanted to make the command more intuitive given its significance. īe it approaching oncoming dribblers with finer steps, or blocking shooting and passing lanes – "Match-up" is one of the most important commands when it comes to defending in eFootball™ 2022. As this will serve as the default Defending Control Type, all users that are using the Control Type will see their Defending Control Type changed to. New Defending Controls Control Type: Classic In order to provide an enhanced defending experience, we have decided to introduce the Defending Control Type. ![]() Based on your valued feedback, along with the analysis of users' goal percentages and defence statistics, the development team recognised that there was room for improvement regarding the defending aspect of the game.Īs a result, we have implemented the following gameplay fixes and additions. ![]()
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